Tuesday, 1 June 2021

Rock 'n' Roll

 Another update to my Retro Waaagh! project. An essential for any Goff army if you ask me, Da Goff Rokker!!!



Complete with Grot Merch salesman, this lad is ready to get the boyz into some proper mosh pits. Everyone knows them Beakies can't mosh... except maybe Space Wolves.... maybe.

Here's some pics with the rest of the ladz




Saturday, 22 May 2021

Bad Moon Unleashed

 Just as the UK starts to come back online, I managed to get some pictures of my Gloomspite Gitz army before I took it back to the storage lockers. 






The Manglers were a particular favourite for me. There really is so munch movement in such a big model.

As with my 40k Ork army, this isn't everything I have for the Goblin horde, but I'll continue to add more to it as I rebase older stuff and add new units. I've a Gobbopalooza box sitting on the side for ages...

Monday, 10 May 2021

Waaagh! Guldrek

Following on from my last post of Turnip28 goodness, lets stay in the dirty vegetable theme and move to fungus. Specifically sentient warmongering fungus better known as Orks. 

This was an army that started out as a desire to play Gorkamorka when Mad Max: Fury Road was in cinemas. Since that day it grew into a mish-mash of painting and converting that has a fairly good track record of wins and insane situations. 






The Mega-Doof is my pride and joy in the army. Sporting a complete rock band, heavy kannon and a fully charged Bluetooth speaker within the main hull, it really sets the tone for most of the games I play...until someone hijacks the speaker and puts on Ed Sheeran.


This is not everything I have for my 40k Orks. (It wouldn't fit on the table) I've a Stompa and some may have seen the early stages of my retro Goff army. Some of the models in the pictures will get redone to get added to the retro Goffs at some point, but this is a Waaagh that will only get bigger.


Tuesday, 4 May 2021

Vegetable Parade

 This week I'm collecting my larger armies from my FLGS while it moves location. This seemed like a good excuse to photograph my collection properly and all together rather than just bits as they get finished. Before my Ork army and my AoS Goblins return home however I think it's only fair to get some army shots of one of my most interesting completed projects in recent times: Turnip28.

This was something I started back last year. As the UK went into lockdown I suddenly found myself (like many) with way more free time than I have had since my uni days. Turnip28 had just been this odd little mix of miniatures and styles I saw on Twitter and it was intended to just be a few models for an interesting painting project. Then impulse control failed and now I have 2 armies and very little chance of stopping.

I have shown these before, but this is the first time I've taken pictures since I got my new lights and such to do the job properly. So here are (again) the Reekfield Free Company. Complete with cannon, knights and flashy (if muddy) pavises.





Next, the Gleebland Wandering Garrison. Once more featuring the towering Root Shrine I call The Chapel and having received some out riders.







Saturday, 24 April 2021

One Last Bash In The Turnip Patch

 This is likely to be my last game of anything for a while. (I'll still be painting) With the pubs gearing up to re-open in Wales I'm forced back to work and to further scupper my gaming plans, my FLGS, Firestorm Games, is moving venues. Until they've set everything up in their new building I'll just be painting more stuff ready for the big day.


Now on to the main event! Turnip28 now with added cavalry and cannon rules. Once more I took the blue clad Reekfield Free Company, supported by cannon and heavy cavalry. 

My House Mate commanded the Gleebland Wandering Garrison accompanied by looming, mobile Root Chapel. 5 Objectives and plenty of cover... this was gonna gruesome. 


The red-coats took the initiative and marched on the ruined farm in the center of the field. My house mate was hoping to repeat our last encounter that saw us both pouring endless streams of troops into the central ruins for almost no gain.


I was determined not to fall into the same trap twice and put the cannon to the task of showing the Gleebland fodder the error of their ways...


Or so I thought. The cannon roared of a decent hit, smashing through a wall and pulping a pair of Gleebland riflemen, but the return fire was unexpectedly accurate. The Cannon's crew were gunned down before the smoke had cleared and the first black eye of the game was awarded to me as I removed the cannon from the field in the first activation.

Pressing their advantage with the newly freed Eastern flank, the remaining Gleebland infantry moved up to cover the objectives and support the garrisoned ruins. Meanwhile the Gleebland light cavalry Whelps redeployed to the West Flank.


With the loss of the cannon the Reekfield Company had to act fast to gain any chance of victory. The ruins were a lost cause at this stage so I sent the heavy cavalry Bastards to claim the objectives along the West flank.


The Brute infantry held their ground and poured lead into the ruins to try and keep the Gleebland garrison's heads down.


It was crunch time on the West flank. I needed to make some big gains and the Whelps were hiding across the far side of a wood from my heavy cavalry. I took the risk and gave the order to charge. My luck held out and the Reekfield knights cleared the woods without injuries and plowed into the unsuspecting Whelps. A short and brutal melee and the surviving Whelps flee.


Across the field on the East flank, the Reekfield Brutes march to secure the objectives and hold the barricades.



Desperate to escape the fury of the Reekfield knights, the Gleebland light cav flees to the safety of it's fellows. Allas it is a short lived escape. The Whelp is run down, but before the knights can regroup, their mistake is realised. The ruin garrison unleash a volley on the knights, removing them from the world.


The Reekfield Brutes holding the barricades volley into the Gleebland fodder and drive them from the area, leaving the East flank dominated by the Reekfield Free Company. Whilst the Gleebland Wanderers still hold the ruins, their reluctance to abandon their defensive position has been their undoing. The garrisoned Fodder chose to fire on the exposed Brutes and drive them from the field, but in doing so failed to claim a third objective. The game ended 3-2 in favour of the Reekfield Free Company.


Once again the continuing rules update for Turnip28 are keeping me and my house mate interested. Though a few minor tweaks left us second guessing our tactics at times, we quickly adapted and still enjoy the direction that Max is taking the game. The Cavalry have had some tweaks since we played so I'm hoping to sneak a game in when work calms down just to keep my hand. Go check out what Max is doing on his Patreon and if you're curious, I cannnot recommending looking at #turnip28 on Instagram enough. So much good stuff there.

Wednesday, 21 April 2021

Random Vampire Appears!

 Hey all! I was going to post the final battle report for our household Rangers of the Shadow Deep campaign, but I lost all the pictures I took of the game. I was certain I put them on my PC but it seems they have vanished. 

A brief summary of the final encounter for those interested in such things without nice pictures. The band of brave Rangers and their loyal companions (minus the dog) scaled the tower to confront the evil that now ruled there. A top the tower they found yet more cultist minions and a soulless vampire queen.

Dean took the lead and with magic sword in hand, struck the immortal monster causing a grievous wound. Emboldened by their comrade, the party surrounded the wounded vampire and Cas dealt the final blow with burning light, scorching the vampire from the living world...

That's it. After the vampire was smacked down in 2 moves by a lucky hit from Dean in the opening turns, the mission wrapped up without incident. Oh sure, bad things happened with far off signal towers casting hexes and reducing what the team could do, but without the vampire there to actually threaten anyone it was easy to deal with the cultists. It was still enjoyable to wrap up the mission and the final episode felt like a hurriedly written conclusion compared to the previous dramas of animal cruelty and injured companions, but that's dice for you.

I did take some pictures of the vampire however, so here's the evil queen for those who came here for pictures.





I was going for a "Queen of the Damned" ancient Egyptian look rather than the traditionally pasty Gothic vampires. Thoughts welcome as ever.


Thursday, 8 April 2021

Some Vintage Wheelz

 

A return to my Retro Ork Waaagh this week. Thanks to a very nice man that Tom was able to put me in touch with, I've been able to get my hands on some Oldhammer style wagons for my Goff army. Namely and a Spleenrippa and a Bowelburna. Theses are lovely casts and I very grateful to Sam for sending them to me.





I'm working on another bunch of Stormcast at the moment (some may have seen this on my Instagram) but once I'm done with them I've a few more Orks undercoated and ready to go. Really looking forward to getting more of these done.