Sunday 21 July 2019

Protocol 55 Campaign pt 2


Into The Dark
With The Casket secured, but ultimately useless, Inquisitor Lux delves deeper into the background of the artifact. It is over a week before an informant is able to bring any credible news to him, but rumours of white robed adepts entering the Under City put a hold on research, there's purging to be done. With little to go on and the Mechanicus Explorers still at large, Lux takes his team into the tunnels deep beneath the city.
Game1 Shifting Priorities
Within the ill lit chambers of the Under City, Lux's team pick up the trial of the Mecanicus once more. Using the cursed insight form The Scorched, Lux is able to intercept his quarry at a narrow junction, an entrance to a much larger chamber within the tunnels.


The Mechanicus scanning equipment alerts them of their pursuers. They advance, looking to hold the door to the next chamber.

Whilst his team readies themselves for the engagement, Lux inspects the surrounding area. Something seems off.

A collapsed wall allows the acolytes to spot their objective.

Plasma blast light up the dark tunnels as Skitarii weapons fire upon the Inquisition. The Crusader reduced to charred remains within his armour as The Scorched attempts cripple the automaton with psychic blasts.



The site of the deamonhost provides ample distraction as the acolytes attack from the corridor.



Finally, the Mechanicus' ranged weapons are removed from the equation as brutal melee errupts around the central corridor.


The Alpha dispatches his attaker, only to see Inquisitor Lux aim his plasma pistol and fire. The Alpha is taken out of the fight as his underling drag his wound body out of site.


Among the pile of munitions and fuel, the robed priest seem to finish their work and abandon the corridor.



Lux's instincts prove right.  As the Mechanicus retreat into the darkness, Lux becomes very aware of the corridor's failing support structure; bulkheads have been cut and munitions caches have been secreted within the weakened joints. Among the crates, a timer is discovered.  Lux orders his team to move. They haven't long.

Game 2 Ambush
Keeping track of the timer's count down in his mind, Lux and band rush back through the labyrinth of tunnels finding that the Mechanicus have cut off their escape. The cunning machine cultists had laid their trap well. Using the forbidden insight of The Scorched, Lux is able to lead his team into abandoned storage basements beneath a biological research centre.

But they are not alone. Locked beneath the research centre for untold years, Tyranid test subjects have broken free from their containment and now stalk their prey.

The Lictor leads the attack, leaving the smaller gaunts to perish in the flames.  The alpha beast, still ablaze throws the acolyte across the chamber.


The Knight seeks cover from the prowling gun beast, awaiting his chance to strike.

B4N3 distracts the Tyranid Warrior allowing The Knight to attack it's exposed flank.

Somewhere in the darkness, Inquisitor Lux is heard firing off his plasma pistol before an alien scream of rage drowns out the noise. The Knight preys for his master's safety, but the Lictor attacks from the corridor, Inquisitor Lux is nowhere to be seen!

Terribly aware of the timer counting down , B4N3 and The Knight hold the aliens at bay. Sparing a glance to the passage, past the beasts, The Knight spots the remaining Acolytes escaping. Between them, the wounded, but very much alive form of Inquisitor Lux.
Without realizing, the Tyranids begin to ease their attack. The creatures all bare terrible injuries, but something else has their attention... the bomb! The creatures retreat into the shadows at a lightning speed as realization comes to The Knight a moment too late. First a rumbling, growing ever louder. Then darkness....

Week 2 is done, sorry for the delay. Once again those pesky Ad-Mech are up to no-good. Game 1 ended in a victory to the Inquisition, driving the Mechanicus away, but alas it was all a trap. Game 2 seemed like a great way to introduce some grubbily monsters into the mix. despite killing ALL the 'Nids I lost as the game ended before I could move my remaining team off the board. Lets hope the everyone got out ok, you just know those nasty Tyranids did.

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