Friday 10 June 2016

Tales From Firestorm

Something a bit different today. A short Frostgrave battle report showcasing my newly finished Wizard's Band and that of my regular punching bag, Joe. This has been part of an ongoing story campaign for the last 2 weeks as a bit of an experiment on rules, but mostly fun.

The Story So Far
Last week, The Rev. Don Magic Wand faced off against the hobbits of the Westerland in a fact finding mission. The 2 Parties had stumbled on a scene of carnage amongst the ruins that suggested something more sinister at work, but important stuff first, there were corpses to loot. With The Rev. taking the lion's share of the treasure and a decent helping of  abuse from foulmouthed on-lookers   it was time to learn the truth of the encountered destruction.

A golem of unknown size and construction, but possessing incredible strength and no small amount of rage, was on the loose in the ruined city of Frostgrave. Seeing this as an opportunity to learn some new tricks (and wizards ultimately being nerdy academic types) The Rev. set off to study the Golem in action.

First Siting
It didn't take long to pick up  the Golem's trail, but by now news had spread and The Rev. was not alone in his hunt for the monster. Eventually, The Golem was tracked to an area of park land. Now little more than a wasteland due to the 1000 years of being frozen over, the Golem still seems intent on causing more property damage and is found trashing statues and monuments.

Upon entering the park, The Rev. spots movement across the grounds, past the Golem, another wizard.....

Field Research
The wizard's are attempting to study the Golem, not kill it. For that reason we were encouraged to engage the critter, but attacking directly could end the who'll adventure prematurely.... like that ever stopped us. Control of the Golem went to our mutual friend Alfredo who was completely impartial, but also open to persuasion into attacking certain players.

The warband of Lady Weaver (controled by myself) Summoner extraordinaire and high society beauty.

The Rev. Don Magic Wand, Elementalist supreme and a dirty, old lech.

...And we're off! Here's how things looked to start with. The Golem in the centre and the 2 wizards and their mooks on opposite board edges.





"Jim, dear, go over to the horrible brute and see if it is friendly. I'll stay here and watch what happens"
Lady Weaver's research technique on Golem mood swings and combat doctrine.
 A previous game had given The Rev. an electric construct to act as fodder. The little blighter did nothing more than make the Golem's hair stand on end before getting battered with a shovel.


 "Conan like pretty lady." Honestly, this plan could have gone better, but injuries were rolled after the game and Lady Weaver's head has yet to be found. Let this be a lesson to all, The barbarin swings the axe, the wizard MOVES!

 Deciding to cut their losses (If the boss is dead we aren't getting paid) the remaining members of Lady Weaver's gang grab what loot they can and scarpper.

The Rev. having learned all he needs decides to leg it before the Golem can take a swing at him. Thankfully a selection of meat-shields- I mean henchmen are available to cover his escape. Though fleeing the wrath of the Golem's shovel, The Rev did take a brick to the skull as the Golem took one last pot shot at him.

Conclusion
With Lady Weaver dead and the Golem still at large, The Rev. once again claims victory. The knowledge gained from his encounter has provided interesting insights into the Golem's construction. The Wizards have found it, studied it, even had a shot at blowing it up by accident, but next mission.... into the House of the Gollem






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